BooksSitemapComputersProgrammingGames
100 Principles of Game Design by Wendy Despain - 2012 - 240 pages
250 Indie Games You Must Play by Mike Rose - 2011 - 280 pages
3d Automotive Modeling by Andrew Gahan - 2012 - 449 pages
3D Engine Design for Virtual Globes by Patrick Cozzi, Kevin Ring - 2011 - 499 pages
3D for the Web by Carol MacGillivray, Anthony Head - 2005 - 316 pages
3D Game Animation For Dummies by Kelly L. Murdock - 2005 - 399 pages
3D game art by Luke Ahearn - 2001 - 379 pages
3d Game Engine Architecture by David H. Eberly - 2005 - 736 pages
3D Game Engine Architecture by David H. Eberly - 2004 - 752 pages
3D Game Engine Programming by Stefan Zerbst, O. Düvel - 2004 - 860 pages
3D Game Engine Programming by Stefan Zerbst, O. Düvel - 2004 - 860 pages
3D Game Environments by Luke Ahearn - 2008 - 374 pages
3D Game Programming All in One by Kenneth C. Finney - 2004 - 812 pages
3D Game Textures by Luke Ahearn - 2009 - 528 pages
3D Game Textures by Luke Ahearn - 2006 - 342 pages
3d Game Textures by Luke Ahearn - 2006 - 342 pages
3D game textures by Luke Ahearn - 2006 - 342 pages
3D game-based filmmaking by Paul Marino - 2004 - 470 pages
3D games by Alan H. Watt, Fabio Policarpo - 2001 - 800 pages
3D graphics programming by Sergei Savchenko - 2000 - 353 pages
3D Graphics with Xna Game Studio 4.0 by Sean James - 2010 - 292 pages
3D math primer for graphics and game development by Fletcher Dunn, Ian Parberry - 2002 - 429 pages
3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn, Ian Parberry - 2011 - 846 pages
3D modeling & surfacing by Bill Fleming - 1999 - 340 pages
3D Studio Max 3 fundamentals by Michael Todd Peterson - 1999 - 574 pages
3D Studio MAX in motion by Stephen J. Ethier, Christine A. Ethier - 1999 - 455 pages
3ds Max 2010 Bible by Kelly L. Murdock - 2009 - 1296 pages
3ds Max 2010 Bible by Kelly L. Murdock - 2009 - 1296 pages
3ds Max 2010 Bible by Kelly L. Murdock - 2009 - 1296 pages
3ds Max 2011 Bible by Kelly L. Murdock - 2010 - 1296 pages
3ds Max 2011 Bible by Kelly L. Murdock - 2010 - 1296 pages
3ds Max 2011 Bible by Kelly L. Murdock - 2010 - 1296 pages
3ds Max 4 for Windows by Michele Matossian - 2001 - 468 pages
3ds max 6 by Ted Boardman - 2004 - 544 pages
3ds max 6 by Jon A. Bell - 2004 - 304 pages
3ds Max Modeling for Games by Andrew Gahan - 2013 - 458 pages
3ds Max Modeling for Games by Andrew Gahan - 2008 - 322 pages
3ds Max Modeling for Games: Volume II by Andrew Gahan - 2012 - 361 pages
3ds Max Modeling for Games: Volume II by Andrew Gahan - 2011 - 380 pages
3ds Max Speed Modeling for 3D Artists by Thomas Mooney - 2012 - 422 pages
98-362: MTA Windows Developer Fundamentals, B&N e-Bk by Microsoft Official Academic Course - 2011 - 240 pages
A Framework for Visualizing Information by E.H. Chi - 2002 - 147 pages
A1 Techniques for Game Programming by Mat Buckland - 2002 - 448 pages
Adobe Acrobat 7 PDF bible by Ted Padova - 2005 - 896 pages
Adobe Creative Suite by Katrin Straub - 2004 - 200 pages
Adobe Creative Suite all-in-one desk reference for dummies by Jennifer Smith, Jen DeHaan - 2004 - 719 pages
Adobe Creative Suite all-in-one desk reference for dummies by Jennifer Smith, Jen DeHaan - 2004 - 719 pages
Adobe creative suite bible by Ted Padova, Kelly Murdock, Wendy Halderman - 2004 - 1190 pages
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginnerżs Guide by Christer Kaitila - 2011 - 412 pages
Adobe Illustrator CS2 How-Tos by Dave Karlins, Bruce K. Hopkins - 2005 - 261 pages
Adobe Illustrator CS5 Classroom in a Book by Adobe Creative Team - 2010 - 480 pages
Adobe Indesign Cs by Chris Botello - 2004 - 490 pages
Adobe InDesign CS2 by Deke McClelland - 2006 - 493 pages
Adobe Photoshop 6 Digital Dark Adobe Photoshop 6 Digital Dark by Lisa Lee - 2000 - 271 pages
Adobe Photoshop 7 digital darkroom by Lisa Bucki - 2002 - 255 pages
Adobe Photoshop CS by Adobe Press - 2004 - 560 pages
Adobe Photoshop CS in 10 simple steps or less by Micah Laaker, Christopher Schmitt - 2004 - 596 pages
Adobe Photoshop CS one-on-one by Deke McClelland - 2004 - 465 pages
Adobe Photoshop CS2 by Adobe Systems, Anita Dennis - 2005 - 482 pages
Adobe Photoshop CS2 revealed by Elizabeth Eisner Reding - 2005 - 488 pages
Adobe Premiere pro bible by Adele Droblas, Seth Greenberg - 2003 - 728 pages
Adobe Premiere pro bible by Adele Droblas, Seth Greenberg - 2003 - 728 pages
Adobe Premiere Pro CS3 Bible by Adele Droblas, Seth Greenberg - 2007 - 973 pages
Advanced 3-D game programming using DirectX 7.0 by Adrian Perez, Dan Royer - 2000 - 500 pages
Advanced 3D Game Programming All in One by Kenneth C. Finney - 2005 - 592 pages
Advanced 3D game programming with DirectX 10.0 by Peter Walsh - 2008 - 529 pages
Advanced 3d Game Programming With Directx 9.0 by Peter Walsh - 2003 - 600 pages
Advanced 3d Game Programming With Directx 9.0 by Peter Walsh - 2003 - 600 pages
Advanced 3D game programming with DirectX 9.0 by Peter Walsh - 2003 - 600 pages
Advanced 3d Game Programming With Directx 9.0 by Peter Walsh - 2003 - 600 pages
Advanced 3D game programming with DirectX 9.0 by Peter Walsh - 2003 - 600 pages
Advanced 3ds max 5 modeling & animating by Boris Kulagin - 2003 - 450 pages
Advanced Android 4 Games by Vladimir Silva - 2011 - 300 pages
Advanced Animation with DirectX by Jim Adams - 2003 - 452 pages
AdvancED Game Design with Flash by Rex van der Spuy - 2010 - 808 pages
Advanced Game Development With Programmable Graphics Hardware by Alan H. Watt, Fabio Policarpo - 2005 - 374 pages
Advanced Intelligent Paradigms in Computer Games - 2007 - 201 pages
Advanced Java game programming by David Wallace Croft - 2004 - 558 pages
Advanced Methods in Computer Graphics by Ramakrishnan Mukundan - 2012 - 312 pages
Advanced Methods in Computer Graphics by R. Mukundan - 2012 - 312 pages
Advanced RnderMan by Anthony A. Apodaca, Larry Gritz, Ronen Barzel - 2000 - 544 pages
Advanced RnderMan by Anthony A. Apodaca, Larry Gritz, Ronen Barzel - 2000 - 544 pages
Advanced RnderMan by Anthony A. Apodaca, Larry Gritz, Ronen Barzel - 2000 - 544 pages
Advances in Computer Games by H. Jaap van den Herik, Pieter Spronck - 2010 - 233 pages
Advances in Computer Games - 2006 - 272 pages
Advances in Computer Games by Hiroyuki Iida - 2003 - 382 pages
Advent Rising Official Strategy Guide by BradyGames, David Cassady - 2005 - 128 pages
Advergaming Developer's Guide by Rod Afshar, Duke Banerjee, Cliff Jones - 2004 - 449 pages
Agents for Games and Simulations II by Frank Dignum - 2011 - 207 pages
Agile Game Development with Scrum by Clinton Keith - 2010 - 384 pages
AI and artificial life in video games by Guy W. Lecky-Thompson - 2008 - 332 pages
AI game development by Alex J. Champandard - 2003 - 721 pages
Ai Game Development by Alex J. Champandard - 2003 - 721 pages
AI Game Engine Programming by Brian Schwab - 2004 - 594 pages
AI game programming wisdom by Steve Rabin - 2002 - 672 pages
AI game programming wisdom 3 by Steve Rabin - 2006 - 734 pages
AI game programming wisdom. [1] by Steve Rabin - 2002 - 672 pages
AI game programming wisdom. [1] by Steve Rabin - 2002 - 672 pages
Algorithms and Networking for Computer Games by Jouni Smed, Harri Hakonen - 2006 - 286 pages
Algorithms and networking for computer games by Jouni Smed, Harri Hakonen - 2006 - 264 pages
Algorithms for Image Processing and Computer Vision by J. R. Parker - 2010 - 504 pages
Algorithms for Image Processing and Computer Vision by J. R. Parker - 2010 - 504 pages
An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera - 2008 - 381 pages
An Introduction to Ray Tracing by Andrew S. Glassner - 1989 - 327 pages
An Introduction to Splines for Use in Computer Graphics And Geometric Modeling by RICHARD H AUTOR BARTELS, JOHN C AUTOR BEATTY, BRIAN A AUTOR BARSKY - 1987 - 476 pages
AndEngine for Android Game Development Cookbook by Jayme Schroeder, Brian Jamison Broyles - 2013 - 380 pages
Andrew Glassner's Notebook by Andrew S. Glassner - 1999 - 304 pages
Andrew Glassner's Notebook by Andrew S. Glassner - 1999 - 304 pages
Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings, Ernest Adams - 2003 - 621 pages
Android 3. 0 Animations by Alex Shaw - 2011 - 304 pages
Android Arcade Game App by J. F. DiMarzio - 2012 - 104 pages
Animating real-time game characters by Paul Steed - 2003 - 392 pages
Animating Real-Time Game Characters by Paul Steed - 2003 - 392 pages
Animation Magic with Visual Basic 5 by Nik Lever - 1998 - 457 pages
Animation magic with Visual Basic 5 by Nik Lever - 1997 - 457 pages
Animation:Master 2002 by David Rogers, David W. Rogers - 2002 - 569 pages
Análisis y Diseño de Piezas con Catia V5 2a Ed. by José Antonio Vásquez Angulo - 2011 - 288 pages
ApertureExposed by Ellen Anon, Josh Anon - 2006 - 297 pages
App Inventor by David Wolber, Hal Abelson, Ellen Spertus, Liz Looney - 2011 - 384 pages
Aprender Autocad 2010 con 100 ejercicios prácticos by MEDIAactive - 2010 - 214 pages
Aprender Autocad 2012 Avanzado con 100 ejercicios prácticos by MEDIAactive - 2011 - 216 pages
Aprender Autocad 2012 con 100 ejercicios prácticos by Media Active - 2011 - 216 pages
Aprender Maya 2012 con 100 ejercicios prácticos by MEDIAactive - 2012 - 216 pages
Articulate Studio Cookbook by Robert Kennedy Iii - 2012 - 292 pages
Artificial intelligence for computer games by John David Funge - 2004 - 146 pages
Artificial Intelligence For Computer Games by John David Funge - 2004 - 146 pages
Artificial Intelligence for Games by Ian Millington, John David Funge - 2009 - 870 pages
Artificial Intelligence for Games by Ian Millington - 2006 - 856 pages
Audio Anecdotes by Ken Greenebaum, Ronen Barzel - 2004 - 456 pages
Audio Anecdotes by Ken Greenebaum, Ronen Barzel - 2004 - 489 pages
Audio for games by Alexander Brandon - 2005 - 218 pages
AutoCad 2000 in a nutshell by Dorothy Kent - 2000 - 625 pages
AutoCAD 2005 and AutoCAD LT 2005 bible by Ellen Finkelstein - 2004 - 1158 pages
AutoCAD 2008 : las 3 dimensiones by José Luis Cogollor Gómez - 2008 - 240 pages
AutoCAD 2009. Avanzado by José Luis Cogollor Gómez - 2009 - 248 pages
AutoCAD 2009. Básico by José Luis Cogollor Gómez - 2009 - 544 pages
AUTOCAD 2011. DE LOS FUNDAMENTOS A LA PRESENTACION DETALLADA by Olivier Le Frapper - 2011 - 506 pages
AUTOCAD 2012. DE LOS FUNDAMENTOS A LA PRESENTACION DETALLADA by Olivier Le Frapper - 2011 - 568 pages
AutoCAD and Its Applications by Terence M. Shumaker, David A. Madsen - 2002 - 992 pages
Autocad Lt 2002 by Ted Saufley, Paul B. Schreiner - 2002 - 768 pages
Awesome 3d Game Development by Clayton E. Crooks - 2004 - 431 pages
Awesome Game Creation by Luke Ahearn, Clayton E. Crooks, II - 2002 - 601 pages
Basic drawing for games by Les Pardew - 2006 - 216 pages
Basics Design 08 by Gavin Ambrose, Paul Harris - 2009 - 200 pages
Basics of Game Design by Michael Moore - 2011 - 400 pages
Beginner's Guide to Adobe Photoshop Elements by Michelle Perkins - 2004 - 126 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's guide to darkBASIC game programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginner's Guide to DarkBASIC Game Programming by Jonathan S. Harbour, Joshua R. Smith - 2003 - 752 pages
Beginning .NET Game Programming in VB .NET by David Weller, Alexandre Santos Lobão, Ellen Hatton - 2004 - 440 pages
Beginning 3D Game Development with Unity by Sue Blackman - 2011 - 992 pages
Beginning 3D Game Development with Unity by Sue Blackman - 2011 - 992 pages
Beginning 3D Game Programming by Tom Miller - 2005 - 418 pages
Beginning Android 4 Games Development by Mario Zechner, Robert Green - 2011 - 696 pages
Beginning Android Games by Robert Green, Mario Zechner - 2012 - 700 pages
Beginning Android Games by Mario Zechner - 2011 - 688 pages
Beginning Android Games by Mario Zechner - 2011 - 688 pages
Beginning Android Tablet Games Programming by Jeremy Kerfs - 2011 - 196 pages
Beginning Android Tablet Games Programming by Jeremy Kerfs - 2011 - 196 pages
Beginning Arduino Programming by Brian Evans - 2011 - 272 pages
Beginning Blender by Lance Flavell - 2010 - 420 pages
Beginning Blender by Lance Flavell - 2010 - 448 pages
Beginning Blender by Lance Flavell - 2010 - 448 pages
Beginning Blender by Lance Flavell - 2010 - 448 pages
Beginning Direct3D Game Programming by Wolfgang F. Engel - 2003 - 396 pages
Beginning Direct3D Game Programming by Wolfgang F. Engel - 2003 - 396 pages
Beginning DirectX 9 by Wendy Jones - 2004 - 332 pages
Beginning Flash Game Programming For Dummies by Andy Harris - 2011 - 408 pages
Beginning Flash Game Programming For Dummies by Andy Harris - 2006 - 408 pages
Beginning Flash Game Programming For Dummies by Andy Harris - 2006 - 408 pages
Beginning Flash Game Programming For Dummies by Andy Harris - 2005 - 408 pages
Beginning Game Audio Programming by Mason McCuskey - 2003 - 352 pages
Beginning Game Audio Programming by Mason McCuskey - 2003 - 352 pages
Beginning Game Audio Programming by Mason McCuskey - 2003 - 352 pages
Beginning Game Audio Programming by Mason McCuskey - 2003 - 352 pages
Beginning Game Programming by Jonathan S. Harbour - 2005 - 337 pages
Beginning Illustration And Storyboarding For Games by Les Pardew - 2005 - 276 pages
Beginning iOS 3D Unreal Games Development by Robert Chin - 2012 - 400 pages
Beginning iOS 6 Games Development by Lucas Jordan - 2012 - 375 pages
Beginning iOS Game Center and Game Kit by Kyle Richter - 2011 - 240 pages
Beginning IOS Game Center and Game Kit by Kyle Richter - 2011 - 240 pages
Beginning IOS Game Development by Patrick Alessi - 2011 - 432 pages
Beginning iPhone Games Development by PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy - 2010 - 728 pages
Beginning Java 5 Game Programming by Jonathan S. Harbour - 2006 - 358 pages
Beginning Java ME Platform by Ray Rischpater - 2008 - 569 pages
Beginning Lua with World of Warcraft Add-ons by Paul Emmerich - 2009 - 512 pages
Beginning Math and Physics for Game Programmers by Wendy Stahler, Dustin Clingman, Kaveh Kahrizi - 2004 - 475 pages
Beginning math concepts for game developers by John P. Flynt, Boris Meltreger - 2007 - 319 pages
Beginning Mobile Phone Game Programming by Michael Morrison - 2004 - 528 pages
Beginning OpenGL Game Programming by Dave Astle, Kevin H. Hawkins - 2004 - 310 pages
Beginning OpenGL Game Programming by Dave Astle, Kevin H. Hawkins - 2004 - 310 pages
Beginning OpenGL Game Programming by Dave Astle, Kevin H. Hawkins - 2004 - 310 pages
Better Game Characters by Design by Katherine Isbister - 2006 - 336 pages
Beyond Barbie and Mortal Kombat by Yasmin B. Kafai - 2008 - 371 pages
Beyond reality by John Gosney - 2005 - 320 pages
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