Young People and New Media: Childhood and the Changing Media EnvironmentSAGE, 2002 M07 9 - 277 páginas We can no longer imagine leisure, or the home, without media and communication technologies, and for the most part, we would not want to. Yet as worldwide the television screen in the family home is set to become the site of a multimedia culture integrating telecommunications, broadcasting, computing and video, many questions arise concerning their place in our daily lives. Young People and New Media offers an invaluable up-to-date account of children and young people's changing media environment at the end of the twentieth century. By locating the insights drawn from a major empirical research reported in Young People, New Media within a survey of the burgeoning but fragmented research literature on ne |
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Contenido
The diffusion and appropriation of new media | 30 |
Media leisure and lifestyle | 77 |
balancing | 119 |
the family | 166 |
Changing media changing literacies | 211 |
The Young People New Media Project | 252 |
269 | |
Otras ediciones - Ver todas
Young People and New Media: Childhood and the Changing Media Environment Sonia Livingstone Vista previa limitada - 2002 |
Young People and New Media: Childhood and the Changing Media Environment Sonia Livingstone Vista previa limitada - 2002 |
Young People and New Media: Childhood and the Changing Media Environment Sonia M. Livingstone Vista previa limitada - 2002 |
Términos y frases comunes
ABC1 adult argues audience become boys centred Chapter child childhood children and young communication computer games context culture diffusion discourse domestic everyday example friends gender girls Hill and Tisdall household hypertext identity increasingly individualisation infrastructure interaction Internet Interviewer learning leisure activities lifestyles lifeworld listening literacy Livingstone and Bovill means media environment media play medium middle-class mobile phone moral panics mother multiple Nordic countries older parents and children particularly personal computer playing computer games privatisation programmes relation role satellite television screen entertainment media screen media seen shift significant Silverstone social grade society space spend spent structure talk technologies teenagers tion traditional trends TV-linked games machine users values viewing watching television working-class world wide web young people's youth YPNM project YPNM survey