The Art of Agile Development
The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly.
This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers.
The Art of Agile Development gives you clear answers to questions such as:
Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development.
"Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer.
--Ken Pugh, Author of Jolt Award Winner, Prefactoring
"I will leave a copy of this book with every team I visit."
--Brian Marick, Exampler Consulting
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agile development agile method Agile Software Development Ally approach automated bugs build script Chapter charts coding standard collective code ownership commitments continuous integration create customer tests database deliver design and architecture discussion documentation domain experts Energized estimate example experience exploratory testing Extreme Programming feedback finish idea implement implied implied improve incremental design index cards informative workspace iteration demo iteration planning mistakes mock object on-site customers organization pair programming performance planning game problem product manager programmers QueryString questions real customers refactoring release plan reports requirements retrospective risk root-cause analysis schedule Simple Design slack software development stakeholders stand-up meeting stories String tasks team members team’s technical debt test-driven development testers there’s timeboxed ubiquitous language unit tests users velocity version control system vision week what’s whiteboard whole team write XP practices XP teams XP’s you’re