Magic Tricks, Card Shuffling and Dynamic Computer Memories

Portada
MAA, 1998 M06 11 - 148 páginas
Here is a book that explores the fascinating interconnections between three seemingly unrelated topics. The reader need have no specialist mathematical background to follow the text beyond high school mathematics, which makes it suitable for budding magicians and students of all ages. It is a fun book that looks at the mathematics of the perfect shuffle and develops the procedures for controlling dynamic memories and doing some clever card tricks. Each chapter begins with the description of a card trick and ends with its explanation, usually using some mathematics developed earlier. The book itself is designed as a prop for a trick, but you don't need to use mathematics or even understand it to do some 'magic'.
 

Contenido

The Order of Shuffles
23
Shuffle Groups
39
Generalizing the Perfect Shuffle
53
Permutation Matrices
59
Generalized Shuffle Groups
67
Dynamic Computer Memories
77
The Order of Shuffles
107
Tours on Decks of Size 8 16 32 and 64
125
A Lagniappe
131
Derechos de autor

Otras ediciones - Ver todas

Términos y frases comunes

Información bibliográfica